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SimCity for the nintendo seems to be progressing well. The game, not to be confused with Imagineer’s cartridge-based SimCity 2000, will be fully polygonal and rendered to the extreme.

Not only will you be able to use the cities constructed in SimCity 64 in other Sim games, such as SimCopter, you can also import data from other 64 applications, such as Mario Artist. For example, you can take an image created (or captured) in Picture Maker and map it onto a house wall in SimCity 64. Although you construct your city from an overhead or isometric perspective, everything can be viewed in 3D, directly from the city streets.

Like in Maxis’ original SimCity series, the gameplay in SimCity 64 is very complex. In the role of a mayor, you basically build your own city from scratch, constructing streets, residential areas, factories, ports, and business districts, raise land, and even put down the electric wiring. But physical city planning is only half the game. SimCity 64 enables you to micromanage everything, right down to school education and taxes.        

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To make things a little more interesting, there are some things even the best mayor can’t prevent: Earthquakes, fires, floods, and monster attacks. Being able to quickly respond to cathasprophies and crisis situations is a key to success and survival.

At the moment, Nintendo is keeping a tight lid on some of the special features of SimCity 64, but considering the unique viewpoints and graphics, this version of SimCity could turn out to become the best of them all. 

                                                 more on this story as the game progresses.