halo.jpg (2857 bytes)cool3d.gif (19664 bytes)halo.jpg (2857 bytes)

 

 

                          here is a comparison between dolphin and playstation2

                                                dolphinbigbaby.jpg (25584 bytes)

                                                                           Will dolphin soar?

 

Polygon Power

Dolphin: N/A. Suspected to be in the 20 million polygons per second range.
PlayStation 2: Around 20 million polygons per second
Dreamcast: Around 3 million polygons per second
Nintendo 64: Around 150,000 polygons per second
PlayStation: Around 360,000 polygons per second (lacks comparable effects)

 

Main Clock Speed

Dolphin: 400MHz
PlayStation 2: 300MHz
Dreamcast: 200MHz
Nintendo 64: 93.75MHz
PlayStation: 33.86MHz

Memory

Dolphin: N/A. Dolphin's graphics chip alone will feature up to 16MBs of embedded DRAM though.
PlayStation 2: 32MB Direct Rambus RAM
Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM)
Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB)
PlayStation: 2MB (plus 1MB Video RAM, 512kb Sound RAM)

Memory Bus Bandwidth

Dolphin: 3.2 GB/s (Gigabytes per second)
PlayStation 2: 3.2 GB/s (Gigabytes per second)
Dreamcast: 800 MB/s (Megabytes per second)
Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s
PlayStation: 132 MB/s (Megabytes per second)

Software Format

Dolphin: Proprietary DVD, 4.7 GB capacity
PlayStation 2: Proprietary DVD, 4.7 GB capacity
Dreamcast: Propriety CD, 1 GB capacity
Nintendo 64: Cartridge, 64MB capacity (so far)
PlayStation: CD, 650 MB capacity